Text Adventure Game Development In this assignment, students are tasked with designing a text-based adventure game Links to an external site.. This game should utilize the Pytho

Text Adventure Game Development
In this assignment, students are tasked with designing a text-based adventure game Links to an external site.. This game should utilize the Python essentials covered thus far, including, but not limited to:

Strings and String Manipulation
User-Defined Functions and Objects (variables)
User Input and Input Handling
Conditional and Nested Conditional Statements (if/elif/else)
Loops (for/while)
Controlling for Errors (try/except)

The working version of the game should include:
An executable script (a script that runs from beginning to end upon execution) that includes:

a game that can be successfully completed within a maximum of 3 minutes (i.e., you can win the game in 3 minutes or less)
for a passing grade, your text adventure game must include a minimum of:

3 stages (maximum of 5 stages)
5 defined variables
1 list
1 for loop
1 while loop
3 nested conditional statements (all must include an else clause)
1 win() function (Executed whenever a user wins the game. There must be only one win function)
1 fail() function (Executed whenever a user loses the game. There must be only one fail function)

A description at the beginning of game that:

Is no more than 300 words
Introduces the story, game, and its objective
Identifies any bugs that are not yet worked out

Requirements and Restrictions

Your game must be based on a book, movie, or TV show. Make sure to provide a source in A.P.A. format.
The only programming language you may use is Python (no JavaScript, C, or other languages are allowed).
Global variables may NOT be used (avoid things such as combat engines and/or character attributes such as health points).
No use of class structures or other object-oriented programming structures (you must stick to user-defined functions).
You are not allowed to pass things between the stages of your game (stages should not inherit arguments from other stages; no optional or mandatory arguments). For example, a key found in Stage 1 cannot be carried forward to Stage 2. However, you can statically write this into your text if it is required for your story.

Deliverables

A working version of your game in the following format:

Jupyter Notebook (.ipynb format)

One markdown cell containing the description
One code cell containing the game (points will be deducted if the submission contains more than one code cell)

The code submitted as a .txt file (copy/paste the code into a .txt file). Points will be deducted if the submission is not a .txt file.

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